The first 360 E3 demo is up, and it's Test Drive Unlimited. Tomorrow is Lost Planet, and Wednesday is MotoGP6.
I will say this - TDU is not my style of game at all (open-ended driving lifestyle sim), but it looks amazing. A go-anywhere chunk of Hawaii with great lighting and realism, and these spiff pseudo-holographic checkpoints and markers.
I got to what I think was the end boss fight on both of the missions that were provided on the downloadable demo. Damn does this game look good.
What is the release date and is there a multi-player component at all?
It is amazing what a difference in quality there is between this and TD:unlimited which manages to crash my 360 all the damn time.
SWEET MERCIFUL FUCK!!!!!!!
I just tried this. Boom! Boom! Monsters! Explosions! Robots!!!
The most amazing moment for me was fighting the second boss monsters. Durring the fight my character was lugging around one of the gatlin guns that the VS's use.
EXPLODO!!!!
LOCO!
ROCO!
LOCO!
ROCO!
LOCO ROCO!
The love for this demo is utterly justified.
Played two 360 demos recently:
HITMAN: BLOOD MONEY - maybe I wasn't in the right mood, but at any rate I didn't care for it. When the character controls are even stiffer and more constrained than in Oblivion, I'm not a fan. I guess I'm just a Zelda fan at heart.
RUMBLE ROSES - I'd never played one of these before, and literally knew nothing more than "it's scantily clad women wrestling". I figured there must be some redeeming quality to it, something to make it rise above the level of low-grade softcore nerdrotica. I was wrong.
The playable demo includes the "photo shoot" feature.
Nuff said.
Played the Prey and Chrome Hounds demos yesterday and today. Chrome Hounds is not available to North America yet, but the demo isn't region coded, so I set up a dummy Japanese account on my 360 and DL'd it. For anyone interested, the instructions are here: http://www.gamersreports.com/article/19/
As for the demos:
Chrome Hounds is all about customization and multiplayer, and the demo features neither. It's a pair of boring single player missions, with your standard "go from A to B and eliminate all the opposition inbetween" fare. I was hoping to convince my clan to pick up Chrome Hounds, but the demo turned them off to the game. As for me, I'll probably pick it up and keep my fingers crossed that I'll find competent teamates on Live.
Prey was as good as it could have been. The campaign was straightforward enough, and neither portal-hopping nor gravity-switching ever threw me off, which was a little disappointing. The multiplayer was fun, but with only Deathmatch to play and 8 maps, I don't see myself playing it for more than a week or two.
As of right now, neither game seems worth $60, but I need something to tide me over until Dead Rising next month, so I'm leaning towards Chrome Hounds.
I enjoyed the Prey demo too - I'm hoping it finds a way to get past the "goo and pipes" architecture.
I don't know if it's even possible to make the mostly linear story-driven FPS "fresh" anymore. The enw portal, gravity, and spirit mechanics help, but it's still a bit samey. I like the freeze effect, though.
Chromehounds is ploddy. I know it's supposed to be ploddy, but it's got Slow Mech Big Map syndrome bigtime. The scenery is pretty, but there's only so many minutes you can slog around it before you start to yawn. Nice explosions, though.